   .-----------------------------.
   |      P E N U L T I M A      |
   |      -----------------      |
   |        A Campaign for       |
   |         Neverwinter         |
   |           Nights            |
   |                             |
   | by stefan "twoflower" gagne |
   |  twoflowr@pixelscapes.com   |
   |       copyright 2002        |
   |                             |
   | MODULE #5 : HOME SWEET HOME |
   `-----------------------------'

Thanks for downloading this module! You can freely distribute it provided you include a copy of this text file. You can get this and other modules in the Penultima Campaign (which makes up a complete story) at:

http://nwvault.ign.com
or
http://pixelscapes.com/penultima

Specifications for this particular module are:

* Suited for characters lv. 9-15ish (But should scale for players outside the range)
* Suited for single player or very cooperative multiplayer. Parties will need to work together.
* DO NOT use PvP enabled or multiple parties enabled! It'll mangle some quests!
* Genre: Story with Action

A 'Read Me' sign is posted at the start point of the module with further instructions and suggestions to have a good time playing, particulary in multiplayer scenarios.

Remember, if you enjoy this module, check out the others in the series at the website! Thanks for playing and I hope you have a fun time.

A spoiler file is included, if you need any hints or just want to make sure you saw everything.

There's a semi-hidden exit in the corner of the Guild room, which will take you right to the boss fight. Useful if you had a crash or a problem beforehand, or just want to show off for your friends. Obviously not a good thing to use before you've completely played through the module once.

FREQUENTLY ASKED QUESTION
Q: Is there going to be any more Penultima?
A: Yup. For more details, try to find me in the game. :)

Update Log:

1.2: Forgot to include this last night... I took out the Level Draining powers of the Kaos Fragments. Instead they just do 1d8 claw damage instead of 1d6. This same fix is in Hazard Pay.
1.1: Faction bug fixed. Killing the chickens will no longer turn every NPC in the game against you. Just to make sure, I took out the chickens, too...
1.0: Initial release.
0.96b: Additional boss fixes
0.95b: Additional boss fixes
0.94b: Boss fixes, more visual effects, difficulty balancing
0.93b: Sub quest modifications, various fixes
0.92b: Major bugs fixed, difficulty balancing
0.91b: (Only up for about five minutes)
0.9b: Initial testing release. 

 - 2f